Science, Technology, Engineering and Mathematics.
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BASED ON UNITY3D, TWO-PLAYER COOPERATION CAPTURES THE DESIGN AND IMPLEMENTATION OF THE GOBLIN GAME "INK WALKER"

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Volume 7, Issue 5, Pp 56-62, 2025

DOI:  https://doi.org/10.61784/ejst3113

Author(s)

Yue Zhou

Affiliation(s)

College of Fine Arts, Guangdong Polytechnic Normal University, Guangzhou 510665, Guangdong, China.

Corresponding Author

Yue Zhou

ABSTRACT

This paper takes Ink Walker, a Chinese-style two-player cooperative goblin-catching game developed based on the Unity3D engine, as the research object. Combining practical experience from Game Jam competitions, it explores the design and implementation process of the game. The research centers on three core goals: the visual design of Chinese-style elements, the innovation of two-player collaboration mechanisms, and the cross-platform technical implementation. It unfolds from aspects such as artistic concept design (including the setting of world view and plot, the visual design of characters, goblins, scenes and UI), technical indicators and research methods (covering technical foundations and development toolchains, the technical implementation of core gameplay, system architecture and performance optimization), and performance optimization strategies. By integrating Chinese-style culture with game design, innovating two-player collaboration mechanisms, utilizing Unity3D to realize cross-platform development and conduct performance optimization, it provides technical solutions and creative paradigms for the development of similar Chinese-style games, and has certain theoretical and practical significance.

KEYWORDS

Ink Walker; Unity3D; Two-player cooperation; Goblin catching; Chinese style; Game design and implementation

CITE THIS PAPER

Yue Zhou. Based on Unity3D, two-player cooperation captures the design and implementation of the goblin game "Ink Walker". Eurasia Journal of Science and Technology. 2025, 7(5): 56-62. DOI: https://doi.org/10.61784/ejst3113.

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